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AI Insights · Timothy · July 2025

Top Boxing Games in Venezuela: Q2 2025 Performance

Explore the performance of the top boxing games in Venezuela during Q2 2025, highlighting trends in downloads and active users. Data provided by Sensor Tower.

Top Boxing Games in Venezuela: Q2 2025 Performance

In the second quarter of 2025, the top boxing games on the unified platform in Venezuela showcased diverse trends in their performance metrics. Here’s a closer look at how they fared.

I, The One - Fighting Games saw a significant boost in weekly downloads, peaking at approximately 7.6K in mid-May. The game also experienced a rise in weekly active users, starting from 5.8K in early April and reaching over 12K by the end of June.

Real Boxing 2 maintained a consistent download rate throughout the quarter, with a notable increase to over 4K in the final week of June. Active users followed a similar pattern, showing growth from 5.3K at the start of April to nearly 6K by the quarter's end.

Arm Wrestling Master experienced a decline in downloads, starting at 4.5K and decreasing to 1.7K by late June. However, the game consistently engaged a large user base, with active users fluctuating around 20K throughout the period.

Real Boxing: KO Fight Club maintained stable download numbers, averaging around 2K weekly. Active users remained steady, hovering near 5K during the quarter.

Lastly, Boss Fight. showed a progressive increase in active users, starting from 14.7K and culminating at 28K by the end of June. Downloads also showed an upward trend, peaking at 3.6K in mid-June.

These insights are based on data from Sensor Tower, offering a comprehensive view of the app performance in Venezuela. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025